Tuesday, March 5, 2013

A Clearer Dark Side







Made my paint splatters on transparency paper. (Which didnt matter because I couldnt figure out how to scan them translucently. May it did effect how the water dried.

And made the whip-crack of the grapple rope fling him faster across the screen. I had already exported when I saw that I still didn't put digi-interface stuff on his wrist in that shot where he looks at his wrist.
I like the cleaner paint splatters, but I may try and export "dark side" stuff at 12 fps and put it into the 24 fps story just to give it a little bit of that choppiness back,

Sound will be something i tackle over the spring break.

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